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Wardah Siddiqui

Hamdardi

PROJECT INTRODUCTION

The background story of this game comes from the iconic poem of Iqbal from his book Ban-e-dara. It is a conversation between a firefly and a nightingale. This poem shows the great partnership or the two as they found a unique way to reach home in the dark night. 

Nightingale lost the track of time and spent her whole day in the search of food. It was dark and she was scared to go home. She has never been to her home  alone through the thick forest in the dark. Firefly offers help to light the way. 

PROJECT PROCESS

  • Genre: 2d Platformer

    Art style: 2d Hand Painted

    Animation Style: 2D frame by frame animation

    Softwares used :

    • Adobe photoshop
    • Unity
    • Procreate
    •  
    • Main character: Jugnu
    • Supporting Character: Bulbul
    •  

    It is an endless 2d platformer game. As the game progresses, the difficulty level increases. The health bar in the game keeps record of the Jugnu’s light. When jugnu hits an enemy, the health of the jugnu decreases and the overall environment becomes one step darker.

PROJECT SCOPE

Currently, working prototype of only one poem is available. In future,

 I aim to make a series of games based on Iqbal’s poetry for children.

The main objective is to spread this poem all over the world in a way that it appeals children of this generation. Only one poem is available. In future,

 I aim to make a series of games based on Iqbal’s poetry for children.

The main objective is to spread this poem all over the world in a way that it appeals children of this generation.

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